# Going Against the Dice – A Wrong Way Primer

Although the odds of winning by playing the Don’ts are essentially equivalent to right way betting strategies, very few players are comfortable betting against the dice. And those who do feel comfortable playing the Don’ts often feel uncomfortable about laying odds on their flat bets despite the fact that the house has no mathematical edge on the free odds bet. Why? Because when laying odds the player has to wager more money than he will win.

Veteran players often develop their own strategies for when to lay odds and how much exposure to take. Some take max odds while others limit themselves to single or double odds. Generally they understand that the seven is the most powerful number on the dice. It shows up more often than any other number, which means that once the flat bet is established they will win more often than they will lose. And should the point be repeated the conservative player still loses only one bet. Any Don’t Come points covered by the wrong bettor are still in play. On the other side of the dice, the right bettors fear the 7. For them, the seven wipes out all of their established bets and free-odds.

Here’s a simple, conservative way for new Don’t players to approach the game using the lowest vig bets on the layout. The standard bet will be in increments of two five-dollar units – \$10, \$20, \$30, \$50, or \$100 for example. Size your bets according to your bankroll. We use even-number wagers to simplify laying odds on the five and nine when they are set as the point, since odds must be laid in 3 to 2 increments.

Assuming a \$5 game, let’s make a two-unit (\$10) wager on the Don’t Pass. When the point is established lay single odds. If the point is four or ten you will lay \$20 to win \$10. If the point is five or nine you will lay \$15 to win \$10. If the point is six or eight you will lay \$12 to win \$10.

Follow your initial wager with a two-unit bet on the Don’t Come. Should the seven show you will lose your Don’t Come wager, but win on the Don’t Pass. Your profit for the hand will come from the free odds wager. If any point number is tossed the Don’t Come bet will travel behind that number. Again, back it up with single odds.

Should a point repeat, a loser for us, we will make one additional don’t come or don’t pass bet, so that we can continue to have bets working against two points. But if a second point repeats and you lose another bet stop wagering on that shooter. This is an important safeguard to protect you against a streak of losing bets.

If a seven is thrown, a winner on all of your bets, begin the progression again with a two unit don’t pass bet. It’s as simple as that.